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Joystiq GDC 2010 Microtalks: Big ideas, tiny speeches

The GDC 2010 Microtalks session was a frazzling experience in many ways. The format of the event essentially assures it. Ten lecturers -- all from different sectors of the game industry -- each spoke for five minutes and each were allowed to use 20 different slides. Naughty Dog's Richard Lemarchand set the stage for the speakers, announcing the theme of the talks as "come play with us." The goal of the microtalks, said Lemarchand, was to help game creators capture the "radicalizing exuberance" of games and give them the energy to "transform the world" through the power of play.

The resulting cavalcade of images and ideas -- ranging from methods of play to behavioral economics -- is a bit difficult to distill. Thankfully, we were taking notes. There was too much at the event to condense here, but it was definitely a thought-provoking event. We've highlighted a few of the more interesting speeches after the break.

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Overheard@GDC: The Cliff Bleszinski Pie Analogy

[Flickr: Ephemeron]
"Save your fork, there'll be pie. The game is the fork and the pie is the DLC." -Cliff Bleszinski

After confessing to having a big appetite for Borderlands, the Gears of War developer used the pie analogy to explain to Joystiq how games without any sort of DLC "hooks" are becoming increasingly rare.

JoystiqOverheard@GDC: The Cliff Bleszinski Pie Analogy originally appeared on Joystiq on Sat, 13 Mar 2010 02:00:00 EST. Please see our terms for use of feeds.

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